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cho.binz

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A member registered Jul 04, 2023

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My girlfriend came into the room wondering what the meaning was behind the infernal racket I was making!! In one moment later we were passing the mic around going "VRRRRRRRRRRRRRMMMM" into the mic. We were dying from laughter!!! Great job!

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Woah, this game has an awesome Gundam space battle feel! Once you get the hang of the controls, it plays surprisingly well for a game jam game. The early game is super tough but once you max out fire-rate, it's a whole new game! Mowing down all those guys and speed-leveling towards the end was super fun! I couldn't figure out how to activate GOGO Big Mode though (was that a feature?)

That vaporwave revenant caught my eye right away! I love his look. I enjoyed getting up close and double blasting them with the shotty! 

Hahaha had a good laugh with this one! Trying to interpret who was doing what dance was a funny challenge. I wasn't sure about the controls at first but I started to get the feel after a while. You have to spot your target and make your judgment on what dance to pick fast and commit to the trajectory early. 

Ahhh, I couldn't beat it haha! I tried though, I really did which is a testament to how well this game plays. The mechanics all felt right. For a mechanic as finicky as a trampoline bounce, I was surprised to make triple bounces quite accurately.  I imagine it's extremely difficult to get that to feel just right. I know the difficulty is part of the charm for this game but I would've appreciated checkpoints as a jam-friendly feature. I fell down that one vertical gauntlet like 5 times before I called it  :P.  Solidly built game though, amazing work!!

Solid action RPG! You guys managed to pack a lot of gameplay and assets into this jam game. The boss fight was super fun and very impressive. The art is amazing and the gameplay felt well-tuned! There is the groundwork for a robust combat system laid out in the game! I love the feeling of stunning a bunch of those teethy slug guys and dicing them up! Great work guys!!

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Amazing artwork for a hilarious visual novel! Cleaning up the blob was so fun! He was so handsome after we brushed his hair but then became average in looks after the new body part. Bit dissapointed I couldnt keep the blob HAHA. I'd play a feature-length game just cleaning up blobs and giving them manicures haha!!! Great idea, great execution! Congratulations :)

I love the nod to the SNES era Mario Kart when the camera rotates around the players at the beginning of the race! brings back such good memories :P.  This game is jampacked with content - 8 characters and 3 stages?! Fun and very challenging when you get into the harder races. You really have to use both modes which makes them feel deliberately designed and necessary. Great job!

It took me a little while to get the hang of this game but I'm really glad I persisted. I ended up discovering quite an addictive gameplay loop in your game! Using the treasure box as a hiding place and replenishing ammo was a great idea that added just the right amount of flavor to the combat system. I felt like the hands and dagger took up quite a bit too much screenspace though. Amazing work!!!

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A challenging yet rewarding platformer! The controls felt responsive but it seemed a bit fast - it might have been that the camera tracking was a bit too tight which made it hard to gauge the scale of your jump. Love the cute protagonist! Great work!!

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Great art direction right off the bat! Although the TV antennae could benefit from being backlit or silhouetted by the TV screens behind them or something. I didn't realize there were two of them for a while haha. I'm glad I didn't give up there though! Very unique idea - a cross between a rythm game and a puzzle platformer. I loved the storytelling aspects of the game.  

The space fantasy colour scheme and shader work are great! When I saw the thumbnail, I had to check this game out! The pose mode was super cool, I wish we could have experienced more of that part of the game. I always wanted to play those pose games on those Japanese game shows, so I was quite excited to live that fantasy out in your game :P. 

Wow, this game is fun! The game loop has that insanely addictive feeling. I kept wanting to play past the end game. This game oozes potential!! Setting traps and being the architect of the battlefield is a lot of fun. I was left wanting for a way to attack the tubers when they're underground more effectively (like a trap that forces them to the surface).  The formula is solid. I can definitely see this expanding into one of those "Overwhelmingly Positive" cult games! Amazing work!

great stuff! I particularly liked the four way shooting mode. I appreciate that the healing factor was quite forgiving, so i could play more of the game. 

The battle backgrounds remind me of Earthbound, haha. Love it! Always down for a good punch-out game! Great job!! 

If you don't mind some feedback, I've got a few notes:

  • I wasn't sure if I was supposed to deliberately encounter enemies in walk mode or avoid them
  •  It would be great if you telegraphed the enemy punches more in the silhouette to give the player clearer reads during the fight.
  • the stamina is balanced very well! the fights really engage my focus. timing dodges and balancing stamina is challenging and fair.

Awesome work!! 

Fun and intense game with an exquisite sense of style! 

Blessed Sheep feels super polished! Each of the modes plus the special abilities feel necessary and enjoyable to play. Like others have touched upon, I think the dialogue is a cool touch but paced a bit too slowly! Excellent work!

I was playing on the Windows version. I spoke to the suspicious guy who gave me the new mode and then I went to the door and just tried clicking everything and cycling through the two modes. I hope I didn't miss an instruction :P. Best of luck to ya!

I love bonke's aesthetic, I was drawn in by the thumbnail immediately! I'd love to play a full game with these charming visuals! 

A few notes:

- Like others mentioned before, My first intuition is to try to open the door using "e" which hard crashes the game.

- I also could not get past the little house. I couldn't seem to activate the camera even after the suspicious fellah gave me the focus mode.

I'd love to explore more of the game and experience your team's vision! looking forward to seeing those bugs fixed :D Great work!!

Great stuff! Our game had a similar concept :D

PS: My Chrome browser flagged your game as a "suspicious file". Just a heads up because that might be affecting your download stats!